Organization:
30x40 yard grid, each Player with a ball.
Instructions:
Players work in pairs. Set number of touches allowed. If player misplays the ball, a point is given to the other player. Play for a fixed time, winners move up to play a new player.
Coaching Points:
- Players try to improve their touches (suppleness, control and foot-eye coordination) by juggling with different surfaces of their feet & body.
Organization:
10x20 yard area (grid)
Groups of 6 players
Cones / Flags / Markers / Poles (4 different objects matched on each corner)
Instructions:
- First Player in the groups move around the three cones; on coaches command, it's a race to one of the four corners (which ever coach calls out).
- Point to the team of the quicker player.
Coaching Points:
- Head Up
- Quick feet
- Low center of gravity
- Explosive movement to flag or cone that is called
- Quick thinking/decision making
Progressions:
- Opposite of what coach calls (if flag, go to cone and vice versa)
- Vary the movement around the three cones
- Add a pass from the next person in line waiting, and person whose turn it is has to dribble while executing sequence
Organization:
15x20 yard area
7 cones/markers laid out as shown
One additional player at each end where ball(s) start
Two balls going at the same time
Instructions:
- Simple pass to player calling for the ball
- After passing to teammate, follow pass to that marker
- Call for another pass
Coaching Points:
- Communication
- Speed of play
- Shaping of body to see next pass
- Decision making
- Movement after pass
Progressions:
- Add more balls
- Restrict touches
Regressions:
- Allow more touches
- Remove one of the balls
Organization:
20x30 yard area
6 players(2 attackers, 2 defenders, 2 targets)
Set up multiple fields as needed; add more players in the middle if needed
Instructions:
Teams score by scoring playing into either of the end target players
- Once goal is scored, team tries to work the ball back to the other target player ("make it/take it")
- The target players must stay outside of the field of play and can only move side-to-side on the endline; they have 3 touch maximum to play back to team that played them the ball
- If the ball leaves the area then the targets start the game with a kick in to opposite team
Coaching Points:
- Get in line with the ball
- Surface of foot selection to play and receive pass
- Directions of touch to enable next action
- Speed of play
Progressions:
Organization:
20x30 area
2 Equal teams
Instructions:
- As eye contact is made, Attacker (A1) checks to receive the pass.
- As soon as A1 checks to the ball, Defender (D1) can come out to immediately defend.
- Once Attacker (A2) plays pass, they come out to join the play.
- As soon as A1 takes their first touch to receive Defender (D2) comes out to make it a 2v2 game.
- Attackers try to score on the two goals on the A1 & D1 side of the field, Defenders try to score on the A2 & D2 side of the field.
- Attackers will switch from A1 to A2 lines, Defenders will switch from D1 to D2 lines.
- Play for certain length of time, switch as a group from Attacker to Denfender after the time period.
Coaching Points:
- Head Up-View Area
- Get in line with the ball
- Select controlling surface
- Determine direction and space to attack
- Disguise to deceive defender
- Combination play to get around defenders
Progressions: