Organization:
30x40 yard grid, each Player with a ball.
Instructions:
"I can do this, can you?"
Coach performs technique/skill. Then asks calls "I can do this. Can you?"
Players attempt to replicate.
Repeat process using different techniques/skills.
Coaching Points:
Focus
Listening
Visualization of success
Feedback and Success is immediate
Progression:
Call on player to lead the group
Organization:
1.20 x 20 yard area set up as shown
2.12 players (9 attackers, 3 defenders) set up as shown
3.12 balls
Story/Description:
1.Marble Kings (defenders) start with their marble (ball) in their hands
2.Marble Kings then have to run around and hit another players marble with theirs
3.The two players then change roles
4.The game lasts for 30 seconds
Coaching Points:
1.Protect your marble by getting your body between it and the Marble King
2.Keep looking around for the Marble Kings so you can run the other way
Developments:
1.P – Add more Marble Kings
Organization:
1. Coach starts off the activity by getting the player to w ave at their shadow on the floor, and then by challenging the
players to loose their shadow by running around in different directions and at different speeds
2. Coach then puts the players in pairs, w ith one being the shadow and the other being the player attem pting to lose
their shadow
3. The shadow has 30 seconds to stay in touching distance of the runner before the coach yells “FREEZE”
4. The shadow then turns to face their partner w ho m ust attem pt to pass their ball through the their partners legs
5. Players then rotate roles
Coaching Points:
1. U se different m ovem ents and speeds to get aw ay from the shadow
2. Try to keep your eye on the runner so you know w here they are going
Progressions:
1. P – The shadow now has no ball
2. R – Each player starts w ithout a ball
Organization:
1. Two teams of four players
2. Field as shown (45x30)
3.4 coned of corners with servers in each
Instructions:
1. Players play 4v4
2. the aim is to get the ball from one server to the one that is diagonaly oposite by using turns and moves to beat the other team.
3. if the other team captures the ball the can also try and play it to the same server to gane the point.
4.2 points for the geting a server to server completion ,1 point for a use of a move/turn
Coaching Points:
1. Dribble towards defender at speed
2. Accelarate into open space with control of the ball
3. Be Quick
4. Be Creative
Progressions:
set moves/turns
set number of passes
use servers to maintain possetion as a team to create openings for the turns.