Organization:
1. 20 x 20 yard area set up as shown
2.1 ball per player
Instructions:
1. Coach introduces technique for close dribbling then ask players to dribble for 30sec - 1min.
2. Caoch demonstrates skills moves (Roll, Fake/Feint, Scizzors)
2. Coach then assigns each skill move a number 1-3
3. Coach asks his players to dribble and execute skill move when number is called.
4. If wrong skill is executed or is executed too slow player has to do 5 Star jumps
5. Play for a set time, player with the least mistakes tabbed Numbers Champ
Coaching Points:
1.Change of speed
2.Dribble into open space
3. Acceleration after skill move
Progressions:
1. Coach calls 2 numbers for a combination of skills.
2. Change the numbers for different skills or add more numbers to incorporate ball mastery techniques example Boxes/penguins
Organization:
1. Area is 40x40 area or whatever space you have
2. Players work in pairs/ one ball
Instructions:
1. Player 1 passes a ball into Player 2
2. Player 1 is immediately release with his/her pass
3. Player 1 must try to close down space between him/herself and Player2
4. Player 2 must take first touch away from pressure then dribble into space left by player one
5. Player 2 then repeats the activity acting as player 1
Coaching Points:
1. Players must make eye contact before executing pass
2. Player 2 must attack the ball and receive on the move.
3. Defending player must not try to win the ball
Progressions:
1. defenders can try to win the ball.
2. Introduce Goals
Organization:
- 8-16 players playing 1v1v1v1 set up as shown
- Each team is assigned a Goal with 3 cones (lives)
- Coach becomes referee/ball server
Instructions:
1. Players must use skill moves and try to score in any of the three other opponents net.
2. Every time a team concedes a goal they lose a life - must knock down a cone.
3. When a team has lost all its lives + goal itself (bonus life) that team becomes ghost players. they must turn their goal down and still try to get other teams to become ghost by scoring in their net.
4. The last team remaining at the end of the game is the LONE SURVIVOR
Coaching Points:
- Players must make a decision to attack other teams or defend their goal
- Players must be quick to get to the ball first and also if they must transition from attacking someone's goal to defending their own.
- Aggressive and commanding of the ball at all times
Progressions:
1. Players can get a bonus life for scoring a goal without conceding one/ or scoring 2 goals the same round
Organization:
- Split team evenly depending on number of players available
- Each player is assigned an opposite number (marker) expect the goal keepers
Instructions:
1. Game is played like a regular soccer game with all the rules
2. If a players opposite number (marker) scores a goal the opposite number must go run around the flag behind the his/her goal before he/she can get back into the game.
P.S. Activity can be to go fetch a ball instead of running around flag
3. While the player goes running the team that scored must get a ball and start the game immediately. (Idea is to play with numbers up)
Coaching Points:
- Players must try to dominate their marker and score as many goals as possible so their team has advantage
- play smart when your team is down a player to prevent conceding goals
- be aggressive both attacking and defending
Progressions:
Game is played for about 5 mins. after which coach brings players in and one player is traded from losing. (Player traded can be hardest worker etc.)
Organization:
1. Half of a playing area/full field if available
2. 8-16 players playing 4V4 set up as shown with one team on the side
3. Coach becomes referee/ball server
Instructions:
1. Players score 1pt if they score in small goal & 3pts if they hit opposition's cone
2. Players are encourage to pass when the see an open player
3. And shoot when they don't
4. Games are 5 mins or first to 6 points
5. Winning team stays on to play the team sitting out.
Coaching Points:
- Use laces to shoot at all times
- Players should communicate I'm open to teammates when they are in good positions
- Players should SHOOT/play ball into open space when they see no option to pass
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Progressions:
1. Players only have 2 two touches
2. Players must make 5 passes before scoring