Organization:
10x20 yard area (grid)
Groups of 6 players
Cones / Flags
Instructions:
First Player in the groups move around the three cones; on coaches command, it's a race to one of the flag or cone (which ever coach calls out).
Point to the team of the quicker player.
Coaching Points:
- Head Up
- Quick feet
- Low center of gravity
- Explosive movement to flag or cone that is called
- Quick thinking/decision making
Progressions:
- Opposite of what coach calls (if flag, go to cone and vice versa)
- Vary the movement around the three cones
Organization:
10x15 yard area
2 teams of 6
One team starts with the ball
Instructions:
- First player in group dribbles out and determines when to execute move Run-around or High-Wave Stop/Start ("Fake Cruyff turn") to lose defender. Attacker can finish at either end.
- Opponent tries to shadow the dribbler and beat them to either end.
- Switch attacker after each turn.
Coaching Points:
- Attack space at speed
- Recognition of defender's position
- Read movement of the defender (In front, next to or behind)
- On toes to pivot
- Open hips/close hips to fake defender
- Head up to see where space is available
- Seal defender off after executing move
- Accelerate into space
Progressions:
Organization:
10x15, 2 groups running at the same time. 3 Players on each side (Attackers & Defenders)
Instructions:
Defender plays ball across to attacker to start the race.
Attacker's job is to get to the end.
Defender in front of the Attacker: Cruyff turn
Defender along side the Attacker: Run-around or High Wave Stop/Start ("Fake Cruyff turn") in order to "freeze" the Defender
Coaching Points:
- Space ahead so attacker is at speed
- Recognition of defender's posistion
- Behind you - accelerate
- Alongside you (Space ahead) - Pretend to turn keep going forward
- Alongside you (Space behind) - Turn
- Defender ahead of you - Turn
- Once you get a yard of space then look to cut across defender
Progression
- See next slide
Organization:
10x15, 2 groups running at the same time. 3 Players on each side (Attackers & Defenders)
Instructions:
Same as before, now attacker can win the ball as you go to goal
Coaching Points:
- Space ahead so attacker is at speed
- Recognition of defender's posistion
- Behind you - accelerate
- Alongside you (Space ahead) - Pretend to turn keep going forward
- Alongside you (Space behind) - Turn
- Defender ahead of you - Turn
- Once you get a yard of space then look to cut across defender
Progression