WSSL - CREATIVE PLAYER (STOP/START) PHASE 1

WSSL - CREATIVE PLAYER (STOP/START) PHASE 1
技术训练-进攻技术 U9

SAQ

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Organization:

10x20 yard area (grid)

Groups of 6 players

Cones / Flags

Instructions:

First Player in the groups move around the three cones; on coaches command, it's a race to one of the flag or cone (which ever coach calls out).

Point to the team of the quicker player.

Coaching Points:

- Head Up

- Quick feet

- Low center of gravity

- Explosive movement to flag or cone that is called

- Quick thinking/decision making

Progressions:

- Opposite of what coach calls (if flag, go to cone and vice versa)

- Vary the movement around the three cones

Dribbling Technique

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Organization:

10x15 yard area

2 teams of 6

One team starts with the ball

Instructions:

- First player in group dribbles out and determines when to execute move Run-around or High-Wave Stop/Start ("Fake Cruyff turn") to lose defender. Attacker can finish at either end.

- Opponent tries to shadow the dribbler and beat them to either end.

- Switch attacker after each turn.

Coaching Points:

- Attack space at speed

- Recognition of defender's position

- Read movement of the defender (In front, next to or behind)

- On toes to pivot

- Open hips/close hips to fake defender

- Head up to see where space is available

- Seal defender off after executing move

- Accelerate into space

Progressions:

1v1 Conditioned Game

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Organization:

10x15, 2 groups running at the same time. 3 Players on each side (Attackers & Defenders)

Instructions:

Defender plays ball across to attacker to start the race.

Attacker's job is to get to the end.

Defender in front of the Attacker: Cruyff turn

Defender along side the Attacker: Run-around or High Wave Stop/Start ("Fake Cruyff turn") in order to "freeze" the Defender

Coaching Points:

- Space ahead so attacker is at speed

- Recognition of defender's posistion

- Behind you - accelerate

- Alongside you (Space ahead) - Pretend to turn keep going forward

- Alongside you (Space behind) - Turn

- Defender ahead of you - Turn

- Once you get a yard of space then look to cut across defender

Progression

- See next slide

1v1 Conditioned Game II

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Organization:

10x15, 2 groups running at the same time. 3 Players on each side (Attackers & Defenders)

Instructions:

Same as before, now attacker can win the ball as you go to goal

Coaching Points:

- Space ahead so attacker is at speed

- Recognition of defender's posistion

- Behind you - accelerate

- Alongside you (Space ahead) - Pretend to turn keep going forward

- Alongside you (Space behind) - Turn

- Defender ahead of you - Turn

- Once you get a yard of space then look to cut across defender

Progression