nhp day 2 skills camp

nhp day 2 skills camp
技术训练-变向 U8
Warm-up

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Organization:

1.20 x 20 yard area set up as shown

2.12 players set up as shown

3.1 ball per player

Instructions:

1.Players score points by dribbling through a gate, turn and coming back through the same gate, without touching the markers

2.Each player attempts to score as many times as they can

3.Play for a set time limit

Coaching Points:

1.Look up to observe space and scoring opportunities

2.Controlled approach

3.Bend the knees to create a platform to accelerate

4.Use all parts of the feet when attempting to turn

5.The hips must work hard to ensure correct contact and turning line

Progressions:

P – Reduce gates

P – Reduce gate size and margin for error

P – Add colored gates for specific turns e.g. Blue gate must be a drag back

R – Add more gates than players

main theme 1

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Organization:

1.- A 20 x 20 yards area, set up as shown

2.- 12 players (1 ball per player)

3.- 10 cones

Instructions:

1.- First Player dribbles the ball up to the center cone, perform a Turning Inside Cut, and dribbles back to the starting position.

2.- Four players work at the same time.

3.- Player who is waiting on the starting point will perform same activity as soon as the first player has returned to the starting point.

4.- Control your approach to the center cone

5.- Change speed on the way back

6.- Perform same activity for certain amount of time, then we may switch exercise.

Coaching Points:

Turning - Inside Cut

1.- Step to the side of the ball with the non kicking foot

2.- Pivot on that foot

3.- Cut the ball back with the inside of the opposite foot

Progressions:

1.- Switch foot (right-left).

2.- First Player dribbles the ball up to the center cone, perform a Turning Inside Cut, and dribbles back to the group on the right side.

Main Theme

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Organization:

1.- 20 x 20 yard area set up as shown

2.- 6 players set up as shown

3.- 2 balls (Additional at starting position)

Instructions:

1.- Two players from opposite sides of the area dribble to the right of the middle marker, turn and then shoot

2.- As soon as the shot is taken players from the other two corners set off for the marker

3.- The players that have taken their shot move to fill the open corner and wait for their next turn

4.- Coach can change the direction of the dribble and turning technique to challenge players further

5.- Play for a set time limit

Coaching Points:

1.- Controlled approach

2.- Quick turning action

3.- Use nearest foot and surface to go into attacking space quickly

4.- Change of speed after turn to get onto the ball quickly

5.- Head up after turn to observe the goal

Progressions:

P – Add goalkeepers

P – Change central marker so that players dribble behind each other and then turn to shoot at goal

P – Central marker is changed for a passive defender

R – Reduce the size of area

R – Players go one at a time and work in groups of four

Turning

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Organization:

5x5 yard area

1 player to perform challenge

Coach in position to count

Instructions:

- Player dribbles across the square, starting outside the area

- Player crosses opposite side of area, leaving square

- Point is scored when player crosses area and ball crosses line

- Challenge lasts for 30 seconds

Conditioned Game

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Organization:

1.- 30 x 20 yard area set up as shown

2.- 6 players (3 Attackers, 3 Defenders) set up as shown

3.- 1 ball (Additional around the outside)

Instructions:

1.- Players score by dribbling or passing the ball through one of their two designated goals situated in the corners of the area

2.- One team attempts to score in goals labeled (A) and the other in goals labeled (B), these goals can be different colors so that players can easily visualize where they’re trying to score

3.- If the ball leaves the area the game is restarted with a kick-in

4.- Play for a set time limit

Coaching Points:

1.- Controlled approach

2.- Appropriate turn to protect or change direction

3.- Bend the knees to create a platform to accelerate

4.- Turn into space

5.- Take away with the nearest foot and surface

6.- Head up after turning for next action

Progressions:

P – Reduce the size of the area

R – Reduce numbers of players to 1 vs. 1 or 2 vs. 2