Organization:
-8x8 grids, 5v2 in each grid.
Instructions:
-As Players arrive, they go into a grid and start playing in a 5v2.
-Stay inside the grid, 5 passes and the defender has to stay in another round.
-If defender wins it, player who lost the ball becomes defender.
Coaching Points:
Quick decisions
Comunication between defenders
Progressions:
Organization:
1. 20 x 15 Area Size.
2. Two groups of six (if space is available).
3. Split Group(s) into two teams.
Instructions:
1. Attackers start the game by taking their 1st step from the cone.
2. Soon as the attacker moves, the defender opposite can run out and try and tag the attacker.
3. The attackers they are looking to get through either gate without being tagged by the defenders.
4. Players switch roles as soon the attacker gets through the gate or is tagged by the defender.
Coaching Points:
1. Drive at defender at speed.
2. Keep options 50.50
3. Look to unbalance.
4. Timing of Fake.
5. Acceleration.
Progressions:
N/A
Organization: Two teams, 3 players per team, defending players start with the ball.
Instructions: Defending player pass ball through attacking players legs, Defending follows pass and defends both goals. The attacking player takes touch out of feet and can score in either goal. If defender steals the ball then they can score in either goal.
Switch around after 5 mins.
Coaching Points:
-1st touch to attack a goal
-Recognition of defender and space
-Protect ball if pressure is tight
-Head up after every touch
Organization:
-Same as previous, added a second defender.
Instructions:
-Defender plays ball to attacker.
-Defenders can pressure once attackers receive the ball.
-Attackers try to get to goal quickly and score.
-If defenders win the ball, have counter attack goal to score in.
-Players rotate lines.
Coaching Points:
1. Decision making: When to pass/when to shoot.
2. Quickly get to goal.
3.first touch off feet
Regression-
2 vs 1