Organization:
No soccer balls
3 players start as "it"
Instructions:
Blue players run through the area trying to tag the players in White
If a player is tagged, they are frozen and must spread their legs wide to create a Tunnel
To get unfrozen, a teammate must crawl through their legs
Switch out taggers
Coaching Points:
Head up to see taggers
Change of speed and direction to avoid taggers
Communication when frozen-call for HELP!!
Progressions:
players have a ball, if ball gets tagged they pick up the ball and spread their legs
to get unfrozen, someone has to pass their ball through the open legs
Objective: Warm-up and Ball Mastery Exercises
Space: 20x20
Activity: Coach selects 2-3 taggers dependent on number of players and age group. Dribblers try to avoid being tagged by using fakes, feints, changing directions, and change of pace. If dribbler is tagged, they are stuck in the mud. They must take their ball and put it up above their head with legs open. Other dribblers can free them by playing ball between their legs. Rotate tagers every minute or so.
Coaching Points: Use all surfaces, change direction and burst away, encourage players to be creative and use their moves.
Organization: 8 players (4 blues 4 whites). 13 balls. 5 cones.
Instructions: Blue team aims at the balls in the middle. All fire at the same time. They get a point for every ball they knock off its cone. Then other team goes. First team to 3 points win, then rematch.
Coaching Points: Passing technique - Instep, lock ankle, standing foot aiming at target, follow through, eyes on the ball.
Progressions: Pass from further back, add more balls, weaker foot.
Area dependant on number of players
As many balls and cones as possible to be used
Story /Description:
1. Pirates (players) are all battling the meanest pirate in the 7 seas “Captain Barbossa”
2. They must try to get from their pirate ship, accross the sea, to treasure island without getting hit by a cannon ball (soccer ball)
3. The cannon balls are being fired by the coach
4. Coach yells “PIRATES, ARE YOU READY?” to which the players respond “ARRGGHHHH”, then all the pirates try to run to the other end of the ship without getting hit by a cannon (soccer) ball.
5. If they make it to treasure island without getting hit they are safe for the moment and collect 1 piece of treasure (cone/pinnie) to try and take back to their pirate ship on the next run.
6. Any pirate that gets hit with a cannon ball drops any treasure they had where they got hit which becomes sunken treasure, then comes to the side to be a bad pirate with coach and helps fire cannon balls.
7. Bring out the double cannons if pirates keep taking treasure without getting hit (strike ball from both sides).
8. The last pirate left wins all the treasure on the ship!
Coaching Points:
1. Keep your eye on the cannon balls and use different movements to not get hit
2. Move quickly across the sea
3. Keep your eye on the cannon ball when you hit it
4. Try to time the firing of the cannon ball so that the pirates run into it
Developments:
1. R - Make the sea narrower
2. P – Make the sea wider
Organization:
1.- 30 x 20 yard area set up as shown
2- 1 ball (Additional around the outside)
Instructions:
1.- Players score by dribbling or passing the ball through their designated goals
2.- If the ball leaves the area the game is restarted with a kick-in
3.- Play for a set time limit
4- any goal is available to score
Coaching Points:
1.- Controlled approach
2.- Appropriate turn to protect or change direction
3.- Bend the knees to create a platform to accelerate
4.- Turn into space
5.- Take away with the nearest foot and surface
6.- Head up after turning for next action
Progressions:
- you can designate which goals players can only score on
- add the number of players being called out.