Ridgewood Div 4 (S8)

作者

Ridgewood Div 4 (S8)
技术训练-变向 U11

10m: Juggling

10m: Warm Up

Water

10m: Main Theme

10m: Conditioned game

Water

10m: Scrimmage

Warm Up

transition image

Organization:

1. 20x20 grid

2. One ball per player

Instructions:

1. Coach will demonstrate desired turn

2. Players will dribble around grid

3.When another player or line is in sight, player must perform desired turn

4.Players will work on turn with right and left foot for alotted time

5. The next turn will be domonstrated and players will then perform

Coaching Points:

Cryuff

o Fake to pass or shoot planting the non kicking foot in front of the ball

o With the opposite foot, use the inside of the foot to move the ball behind the non kicking foot

o Take the ball away with the non kicking foot

Drag Push

o Reach in and drag the ball back using the sole of the foot

o Move the ball across the font of the body

o Take the ball away with the outside of the opposite foot

Progressions:

P - Add defender

R - Make grid bigger

Main Theme

transition image

Organization:

1. 20x20 grid

2. Set up players on each corner as shown

3. One ball per player

Instructions:

1. Players will dribble to the center cone, turn and dribble back to team

2. Players will work on desired turn given by coach

3. Players will work and rest for two minute at game speed, focusing on required foot for alotted time

Coaching Points:

1. Controlled approach

2. Appropriate turn to protector change direction

3. Bend the knees to create a platform to accelerate

Conditioned Game

transition image

Organization:

1. 40 x 30 yard area setup as shown

2. 12 players (6 Attackers,6 Defenders) set up as shown

3. 1 ball (Additional around the outside)

Instructions:

1. Players score by dribbling the ball through one of their two designated goals situated in the corners of the area,performing a turn and dribbling back out into the field of play

2. One team attempts to score in goals labeled (A) and the other in goals labeled (B), these goals can be different colors so thatplayers can easily visualize where they’re trying to score

3. If the ball leaves the area the game is restarted with a kick-in

4. Play for a set time limit

Coaching Points:

1. Controlled approach

2. Appropriate turn to protector change direction

3. Bend the knees to create a platform to accelerate

4. Turn into space

5. Take away with the nearest foot and surface

6. Head up after turning for next action

Progression /Regression :

1. P – Reduce the size of the area

2. R – Reduce numbers of players to 3 vs.3 or 4 vs.4