Session Obective: Tech
Organization: 10x10 Area, 5 players passing ball between each other and following their passes.
Key Factors: Types of Pass, movement, good habits,
Session Obective: Skill
Organization: 10x10 area, this is a 3v1 game, aim is for attackers to keep possesion in the box while defender tries to win ball, set a score on passes, example 5 continuous equals 1 point, defender wins ball equals 1 point for defenders. Change defenders after 1 minute.
Key Factors: Type of pass, Timing of pass, Timing of run, Movement, Support, 1st touch,
Session Objective: Skill Progression
Organization: 12 yrd by 12 yrd grid 4 v 1 game, one of defenders is now our play maker A and player X is the defender. Players score by completing 1 point with every pass to playmaker, or 5 succesful passes between each other, this is to encourage defender not to just mark playmaker,
Key Factors: Passing, movement of the ball, blind sided runs,
Session Objective: SSG
Organization: 4v4 Game, With Coaching focus on support Play.
Key Factors: 1st touch, type of pass, Support play, Movement,Overlap runs