Organization:
20 yard circle diameter.
12 player with a ball.
Instructions:
Players dribble inside the area with messi touches.
At coach command do toe tap, foundation, brush dribbling, cut with outside of the foot....
Then 2 foundation brush, then 2 foundation brush step over, then add the outside cut last.
Coaching Points:
Fake to take the ball across the body using the inside of the foot
Move the foot around the front of the ball planting on the opposite side of
the ball
Take the ball away using the outside of the same foot in the opposite
direction
Organization:
Same set up as before.
12 players with a pinnies and a ball.
Instructions:
Players carry a pinnie as a tale and dribble inside the area.
If player loose either the ball or their tale, they out of the game and must juggle on the outside or work on the ball mastery use during the warm up.
If they evade by using a step over they an extra life and stay in the game.
Coaching Points:
Keep the ball close to you while dribbling.
Be aware who is behind you.
Disguise your escape by using step over.
Area dependant on number of players but 'Earth' is a bigger circular area then 'Cybertron'
1 ball/pinnie per player
Story/Description:
1. The Decepticons (players) have taken control of planet Earth (larger circular area)
2. Optimus Prime (coach) must attempt to make Earth safe again by ridding the planet of the Decepticons by shooting them with his blaster (striking his ball at the players hitting their knee or anywhere below).
3. The Decepticons can transform into any type of vehicle to avoid getting hit by an Autobot blaster; a car to run really fast, or a jet to jump over the ball.
4. If a Decepticon leaves Earth or is hit by Optimus Primes blaster they must transform into a flying machine and fly back through space to Cybertron (smaller circular area) where they are transformed into Autobots and collect a blaster for themselves before returning to Earth to help Optimus Prime.
5. Players start the game with pinnies on to designate themselves as Decepticons, but when they fly to Cybertron they remove them to transform into Autobots.
6. Before Autobots fly back to Earth they must first charge up their blaster (perform ‘x’ amount of balls mastery techniques)
7. Play until the Earth is safe from all Decepticons!
Coaching Points:
1. Try to get as close as possible to a Decepticon before shooting your blaster.
2. Make sure you know where on Earth the Decepticons are by looking up.
3. Try to make sure you aim for a Decepticon and not just shoot your blaster when you can as it may end up in outer space and take a long time for you to get it back.
Developments:
1. R- All Decepticons can only transform into ground vehicles (cars, trucks etc.) which mean they can’t leave the ground (jump, dive) to avoid getting hit by an Autobot blaster.
2. P- An Autobots blaster will only work if you shoot it properly (using designated part of foot – inside or laces, if players use their toes then their blaster miss-fires and can’t hurt a Decepticon).
Organization:
30x25 area.
2 portable goals.
2 team of 3 players
Instructions:
Free play.
Progressions: