Organization:
15 x 20 yd area
Pinnies
Disc cones
Instructions:
"Cops and Robbers"
Each players needs a bib tucked in the side of their shorts. Players with a bib are the robbers. The cop who is not wearing the bib is released when the robbers are "in the run." The cops job is to grab the "Robbers bib" who now becomes a cop to help catch the other robbers. After all "Robbers" are caught the coach elects a "New Cop"
The "Robbers Bib" is the bag of precious jewels and fine art he was trying to get away with.
Coaching Points:
- Listening Skills
- Spatial Awareness
- Social Skills
- Hand/Eye Coordination
- Balance Coordination
- Ball Control
- Ball Awareness
Progressions:
The Cops and Robbers now have to dribble their ball "their vehicle" make sure the players "REV" up their engines and keep the ball close. They can't move without their ball.
The Cop can't catch a Robber without his ball because how will he bring the Robbers back to the station. Keep the ball close.
The Robbers can also try to kick the ball from the Cop if they have an opportunity to earn some more time because the Cop can't catch the Robber without his ball.
Organization:
15 x 20 yd area
Pinnies
Disc cones
Instructions:
"Tiger Tales"
Each player needs a pinnie tucked behind their shorts to show their "Tiger Tail" and run freely in the jungle. The Tiger can't pass the cones or else they may fall into the rapid river, therefore stay in the jungle to play. The Hunter's job is to pull the "Tiger Tail's" off the players and then those players become hunters trying to catch the other lose Tigers in the jungle. Will there be a last "Queen of The Jungle"... After all Tigers are caught the coach elects a new Hunter for the next game - if the Tigers are too fast maybe elect 2 Hunters instead...
Coaching Points:
- Listening Skills
- Spatial Awareness
- Social Skills
- Hand/Eye Coordination
- Balance Coordination
- Ball Control
- Ball Awareness
Progressions:
Add in the ball.
The Ball to the hunter is his/her vehicle which he/she needs in order to catch the Tigers.
The Tigers need to protect the ball because its their food trying to take back to their home.
Organization:
20 x 20 yard area set up a shown
12 players (4 groups of 3) set up as shown
Lots of soccer balls, cones and pinnies
Instructions:
All burgers (balls), lettuce (pinnies) and buns (cones) are centrally located in area ‘The Grill’. Players take turns to go to the grill, get (1) item and run back to their burger bar. Each team must build as many burgers as they can. The team with the most complete burgers wins.
Coaching Points:
- Get to the grill quickly
- Make sure you build a good burger
Progressions:
Players have to flip the burger (throw in the air) before taking it to the burger bar.
Organization:
20 x 20 yard area set up as shown
8 players (Minimum)
Lots of soccer balls
Instructions:
Pirates (players) are all battling to be the “Captain of the Ship." To do this they have to get from one end of the pirate ship to the other without getting hit by a cannon ball (soccer ball). The cannon balls are being fired by the coach. Coach yells “CANNON BALLERS, ARE YOU READY?” to which the players respond “FIRE IN THE HOLE!” (This only happens when the first player is out). Coach yells “PIRATES ARE YOU READY?" Pirates shout ‘RRRRRRRRRR!’. Coach then yells “CANNON BALL RUN! ” and all the pirates run to the other end of the ship. As the Pirates try not to get hit by the Cannons they must make sure they can collect the treasure that is hidden on the other side of the ship too - as they'll need that for their future voyages and adventures. Any Pirate that gets hit with a cannon ball then becomes a cannon ball-er and helps fire cannon balls. The last pirate left is the Captain.
Coaching Points:
- Keep your eye on the cannon balls and use different movements to not get hit
- Move quickly across the pirate ship
- Keep your eye on the cannon ball when you strike it
- Try to time the firing of the cannon ball so that the pirates run into it
Progressions:
Make the pirate ship wider