Organization:
As abaove
Instructions:
White team start as the attackers. Attackers score by getting to either cone before the defender does.
Play for one minute and then swap roles as attackers and defenders.
Coaching Points:
- Be positive, attack the space
- Awareness of the defender
- Use of stop-starts to slow the defender down
- Quick turns if the defender gets ahead
Scenarios:
- Defender behind - Speed up
- Defender level, space infront - Stop start
- Defender level, space behind - Turn
- Defender ahead - Turn
Organization:
As above
Instructions:
A - Players dribble out to centre line and the perform an 'Outside Cut Turn'. After turning the player raises their head and makes eye contact with their teammate acting as the cue for the next player to begin.
B - Players dribble out and perform a 'Low-wave' at the centre line and then accelerate to the endline where they turn and gain eye contact with their teammate acting as the cue for them to go.
Coaching Points:
- Pinky toe to dribble
- Keep ball close, touch on every step
Outside Cut Turn:
- Emphasize the 'fake' part of the turn
- Step ahead of the ball with non-kicking foo
- Use outside of foot to send the ball back behind you
- Bends knees and get low during turn
- Ball out of feet
- Head up after turning
- Accelerate out of turn
Progressions:
- Use weaker foot
- Competitions between groups
Organization:
As above. Same activity as warm up but players have a ball each this time
Instructions:
White team attack first. Players go 1v1. Attackers score by getting to either endline. Defender can only block them by getting there first. Change roles after 90 seconds.
Coaching Points:
- Keep ball close, touch on every step
- Pinky toe to dribble
- Protect ball from the defender with body (ball on furthest foot)
- Awareness of the defender
- Stop-starts to slow down the defender
- Quick turns if defender is getting ahead
Progressions:
P- Competitions in groups
P- Play 1v1 with defender live
R - Give the defender a ball to dribble as well
Organization:
As above
Instructions:
White team start by passing over to the player in blue. The two go 1v1 with either player able to score in either goal. Keep playing until a goal is scored or the ball goes out and then repeat with the next two players. Players can only shoot once they are betwwen the goal and the red cones (Shooting zone). Swap over attackers and defenders after two minutes.
Coaching Points:
- Quality of first touch (Direction - towards goal, Weight)
- Awareness of defender's position
- Be positive, attack goal if possible
- Decision, Turn or Stop start to lose the defender (Scenarios from warm up)
- Protect the ball with your body at all times
- Finish!
Progressions:
- Flip Goals to face outwards
- Play 2v2
Organization:
3v3 Game
Instructions:
- Regular rules
Coaching Points:
- When and where to use a turn and a stop start in a game setting