FCN Academy - Change Point of Attack - II

FCN Academy - Change Point of Attack - II
战术训练-控球 U14
Warm-up

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Dribbling Series

- 20 x 20 grid with5x5 grid in middle

1) 1st player dribbles out to nearest red cone, executes trun and passes back to next player in line...repeat.

- Inside of foot chop

- step over

- pull back

- sole-stop-push

2) Players must dribble into 5x5 grid and execute turn (player choice). Players need to adjust based upon time/space and movement of teamates.

3v2

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Organization of Session

- 3v2

- gates set up on cross shape, 10 yards across

- red player in middles has ball and looks to connect pass to teammate through one of the gates. If pass is not on player must turn/find other options through other gates.

- White players (defenders) may only block gates by standing in them. Defenders can shift around outside to close gates.

- Red outside players must be 2-3 yards outside gates and shift around to find open gates to receive a pass.

- Outside players (both red and white) must stay on outside.

- 3 minutes games

Key Points

- movement

- recognition/timing

- technical quality (passing/receiving)

Coaching Points

- quality of pass - weight/pace & accuracy

- ball should travel quick and precisely

- 'your pass = temmates success"

Three goal game

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Organization of Session

- 60x50 grid

- 5v5 +1

- Directional game, one team attacks to one side and defends to other side, always.

- After players get the hang of the activity, need to put in "connect 4" requirement which is where players must connect four passes before looking to score.

Key Points

- no touch limitation (pressure/space should define # of touches)

Coaching Points

- Technical quality

- position/movement of players off ball (side-side-split)

- decision on ball (play way you face when under pressure or have goal scoring opportunity)

- Use of time/space/pressure to create options

Modified Three Goal Game

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Organization of Session

- 60x50 grid

- 5v5 +1 + targets

- Directional game, one team attacks to one side and defends to other side, always.

- "connect 4" requirement which is where players must connect four passes before looking to score.

- To score, players must connect pass to target through the gate.

Key Points

- no touch limitation (pressure/space should define # of touches)

Coaching Points

- Technical quality

- position/movement of players off ball (side-side-split)

- decision on ball (play way you face when under pressure or have goal scoring opportunity)

- Use of time/space/pressure to create options

- Timing of run/pass on entry ball